In this exclusive first image from season 2 of Orphan Black, we see the actress playing two clones doing battle. On top is Sarah Manning, the fearless protagonist who acted as our entry point into the mysterious world of human clones. On the bottom with the gun on her face is Rachel Duncan, the Neolutionist “Proclone” who appeared primed to strike back in the season 1 finale after Sarah refused to cooperate. Judging by what we see here, they will be none too chummy when season 2 kicks off on April 19, 2014 [x]
And if I left you all alone, would you still pick up the phone It’s iffy, you miss me I got furniture to move,and we’ll both be thirty soon In Oakland, in Oakland The only one I know is you, so the fuck I’m supposed to do? In Oakland, in Oakland
A few developmental sketches on the characters, as well as a couple of roughs on what the world might look like. As with the enemy choice, prop selection was difficult to nail down, and time constraints prevented furthur exploration. The hookshot and shield unfortunately had to be cut.
Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.
I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.
For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).
If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.